![]() All you need to do is get eight extra wraiths in play and you’re set up to attack with 9/9s. Where commanders like Talrand, Sky Summoner and Alela, Artful Provocateur give you a similar “cast spell, make token” strategy, Lord of the Nazgûl also empowers all the tokens on its own. Attack with nine or more 9/9 wraiths with evasion.Lord of the Nazgûl gives you a straightforward, three-step process to lead you to victory: The remainder of the list looks to generate extra wraiths the Nazgûl can pump up, and there’s plenty of card draw and protection to keep the wheels turning and your legion of monstrosities expanding. It runs every new representation of the Ringwraiths. However, it does make his defeat all the more impressive because, after everything he had been through, he was finally defeated by Merry Brandybuck outside of Minas Tirith at the end of The Lord of the Rings trilogy, with Éowyn delivering the final blow.At the heart of this Lord of the Nazgûl deck are the titular wraiths, the Nazgûl. He won almost every battle and managed to completely cripple the north before Sauron even began his attack. So despite not knowing why the Witch-king of Angmar is so powerful, it's clear why Sauron made him his second in command. This is the city Frodo and Sam see as Gollum leads them to the spider Shelob and where the Witch-king leads his armies to attack Minas Tirith. He then attacked and claimed the city of Minas Ithil, turning it into the city of Minas Morgul. The Witch-king ruled for a long while before armies from both Gondor and Rivendell attacked Angmar and drove him out, causing the king to return to Sauron. Ultimately, this only led him to begin work on the armies of Mordor. RELATED: How Lord of the Rings Perfectly Blends CGI With Practical Effects ![]()
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